These developers knew they already had something good with Fallen Order, and it was a matter of how they could improve it further for the sequel.Įven then, development likely wasn’t easy as they had to find a balance between fan feedback and their own creative visions. Survivor masterfully treads that thin middle ground, bringing just enough to move the franchise forward and satisfy returning players at the same time.Ī lot of that has to do with the talent behind the game, the folks at Respawn Entertainment. There’s a fine line with sequels, wherein too many changes can make it feel like a different game from the original, while too few can make it a cash-grab that could pass as a downloadable expansion. What’s great about these changes is that they improve the overall gameplay experience of Survivor in a way that’s respectful to the core formula of Fallen Order. It’s a clever design decision that helps convey the scale of the game’s maps without departing from the first-game’s semi-open world design. Meanwhile, the world itself is more dynamic than that of the Fallen Order’s, with many of the landscapes and platforming puzzles being built on verticality. Kal has more to do and side characters to interact with, making the different planets he visits throughout the game feel more lived-in and connected to the wider Star Wars universe. The world here is not only bigger but richer as well. Survivor also sticks to sequel tradition by expanding its scope. It’s so refreshing and fun to play a sequel that sees the same protagonist progressing forward from one game to the next rather than backward. These decisions not only remedy balance-related concerns but also make combat engaging from the get-go. They also gave Kal a whole host of new abilities to learn and skills to master throughout the game, which further the notion that he’s a Jedi who’s still growing in power. It’s usually done to keep the gameplay balanced, where the protagonist doesn’t feel too overpowered to play.īut Survivor goes the opposite direction, and it manages to do so without causing any balance issues.ĭevelopers Respawn Entertainment said instead of starting Kal from scratch, the enemies for Survivor have been tweaked to handle his powers from the start.īack and refreshingly, as good as you remember him. ![]() Sequels typically choose to restart the protagonist’s powers from scratch, and the story would be written around that decision. He’s already seen a lot of battles and has honed his skills with the lightsaber at the point in the story Survivor starts from. Survivor picks up five years after the events of Fallen Order, so from a story perspective, Kal is no longer an inexperienced Padawan. Jedi Padawan no moreĪnyone who’s played Fallen Order might notice that protagonist Kal Cestits starts Survivor with almost all his abilities from the end of his first outing, which only makes sense. It fulfills the expectations of a sequel, which involves expanding the formula, correcting mistakes, and making a bold attempt at surpassing the original, all while preserving its essence and feel.īut what sets Jedi Survivor apart is that it confidently embraces its nature as a sequel in ways that creatively influence the story and gameplay.
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